State primitives
useTablesState
The useTablesState primitive returns a Tables object and a function to set it, following the same pattern as Solid's createSignal convention. Read more.
useTableState
The useTableState primitive returns a Table and a function to set it, following the same pattern as Solid's createSignal convention. Read more.
useRowState
The useRowState primitive returns a Row and a function to set it, following the same pattern as Solid's createSignal convention. Read more.
useCellState
The useCellState primitive returns a Cell from a Store and a callback to set it, following the common Solid useState convention. Read more.
useParamValuesState
The useParamValuesState primitive returns an array containing all the parameter values for a query, and a callback for changing them, providing an easy way to bind a query's parameters to a user-controlled component. Read more.
useValuesState
The useValuesState primitive returns a Values object and a function to set it, following the same pattern as Solid's createSignal convention. Read more.
useParamValueState
The useParamValueState primitive returns a parameter value and a function to set it, following the same pattern as Solid's createSignal convention. Read more.
useValueState
The useValueState primitive returns a Value from a Store and a callback to set it, following the common Solid useState convention. Read more.